Consider rebalancing ore generation #24
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GrapeSodaGames/gsg-luanti#24
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Currently depth strata are pretty close together, relatively speaking. The whole spread of "underground" is -64 for copper to -2048 for Diamond, then a big jump to Mese at -4096, leaving -4096 to -31000 all the same. In addition, most of the rules are pretty much the same for all the nodes.
Here's how I would envision we slice the world:
Do an analysis and write-up of the current situation first.
I added the spread for each of the existing strata rules to the Ore Generation page in the docs for now.
It's completely crazy. Way more iron than copper and tin combined, as it exists now there's literally no reason to make bronze tools.
Here's how I'd propose we split stuff up:
Next Steps:
Make the changes and test. We may need to hold off on this until there's a bit more of a game for testing.
The proposed y values in the comment above are way huge, particularly above ground. Digging to -64 is trivial and takes maybe a day or two ingame, but digging to -3072 is 48 times more digging, so 100 days ingame isn't a bad guess. This is a lot, but technically not completely unreasonable. However, there simply isn't land above around 128 in the default mapgens. We'll need to compress this if we want to do highlands stuff until we get our custom mapgen in #70.