Consider rebalancing the "Full Punch Interval" for tools #90

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opened 2025-09-12 16:23:23 +00:00 by gsg_josh · 0 comments
gsg_josh commented 2025-09-12 16:23:23 +00:00 (Migrated from codeberg.org)

See the tool page in the docs for how this works currently.

In theory, I see value in this idea. However, the implementation is totally invisible to the player and so cannot be mastered. This needs to be fixed.

Here's my thoughts on ways to fix the problem:

  • The most common solution games employ would be to literally limit the swing rate to this number. This removes the need for the player to do anything, the optimal speed is just holding down the button. However, it also removes any skill challenge that might have been intended.
  • Instead of changing functionality, you could expose the mechanic. Show the value in the tooltip, and add an indicator to the hud (or floating combat text maybe). Could be as simple as after the full_punch_interval time has elapsed, briefly show a prompt. Or a swing bar that gets set to 0 on swing and takes full_punch_interval time to fill back up. Look and see if there's a mod for something like this already, but if not it would be a good opportunity to learn how to do some hud stuff.
See the [[tool]] page in the docs for how this works currently. In theory, I see value in this idea. However, the implementation is totally invisible to the player and so cannot be mastered. This needs to be fixed. Here's my thoughts on ways to fix the problem: - The most common solution games employ would be to literally limit the swing rate to this number. This removes the need for the player to do anything, the optimal speed is just holding down the button. However, it also removes any skill challenge that might have been intended. - Instead of changing functionality, you could expose the mechanic. Show the value in the tooltip, and add an indicator to the hud (or floating combat text maybe). Could be as simple as after the full_punch_interval time has elapsed, briefly show a prompt. Or a swing bar that gets set to 0 on swing and takes full_punch_interval time to fill back up. Look and see if there's a mod for something like this already, but if not it would be a good opportunity to learn how to do some hud stuff.
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