Incorporate mapgen_rivers mod #94
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GrapeSodaGames/gsg-luanti#94
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This is really flexible and would make a great base for #70 eventually. Let's get this in sooner rather than later.
This does not create caverns. We need a dedicated mod for that. Created #95
Also doesn't create dungeons. We'll also need to handle that. Created #96
Messing with the settings to figure out what does what.
Block Size and Grid Size Interactions
So default is blocksize = 15 and X and Y are 1000 = 15km on a side
what happens if I make it blocksize =5 and X and Y are 3000?
How about blocksize 100 and X,Y = 150?
At blocksize = 50 is a good mellow one, might need more erosion but still has mountains. Nothing craggy though.
At blocksize = 25 you're starting to lose any large flat spaces.
I'd really like more variety. We'll see what the other settings do but good to know our range here.
Let's talk erosion.
Landscape Evolution
default is 10
max is 100, min is 0
Let's try 100 with the default blocksize of 15.
And 0?
How about evolution time step? Let's go back to Evolution = 10, but increase timestep to 10. Does it look like evolution=100 timestep=1?
timestep = 50 (max)?
Sort of like a compressor. this value seems to basically flatten areas that are already more flat. values under 5 or so seem reasonable.
what about going below 1? what's 0.5 look like?
River Erosion
Rivers do need to be deeper.
Coefficient default is 0.5.
Power is 0.4.
Power interests me a lot. The idea here is that the amount of water in the river affects the erosion. Makes sense to me. Documentation says that reasonable values are 0.4-0.7 but let's just look at 1.0 and see what that looks like.