Design Early Game Progression #14
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Total time spent: 5 hours 26 minutes
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jlindhardt
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GrapeSodaGames/gsg-luanti-modpack#14
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Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Tool progression
We could, but seems like a lot of work. It's now an expensive wood shovel.
Farming Progression
Combat Progression
Exploration Progression
Tool Progression
Cracky
Bone
Duck Beak
Ant
Mantis
Let's talk about hardness. Ranked by Mohs hardness:
So is silver suitable for tools? Probably not. Let's remove silver and gold tools, they make no sense. Tin and zinc tools already don't exist.
Copper is the same hardness as bronze and brass, why no copper tools? I suppose hardness doesn't tell the whole story. Firstly, copper corrodes quickly in salt air and bronze is easier to melt, but I'm seeing a discussion of "Brinell Hardness", which is different than Mohs. What is this?
Brinell tests indentation amount, Mohs tests scratch. Mohs is better for comparing which one will break when you smack them together, Brinell is better for durability of a tool.
I have updated the list above with more data from the internet. These are good numbers to base our tool stats on. Mohs indicates what blocks it can break, BHN is how durable it is.
Let's balance the tools we have. In my testing, the duck beak pickaxe is the easiest to acquire first. It's too fast though. It's too easy to accidentally break other blocks. Let's tune the bone and duck beak pickaxe to what the default:pickaxe_wood stats are, and the ant and mantis ones to the default:pickaxe_stone
Okay I have overwritten these, it seems to have broken my existing world. Let's create a new one and play for a bit.
Oh the wood mattock does break stone. We should remove that.
Added the nssm raw meats to the campfire_cookable group.
Combat Progression
Weapons