Design Early Game Progression #14

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opened 2025-10-15 22:25:51 +00:00 by jlindhardt · 6 comments
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Tool progression

  • remove silver tool recipes
  • Wood mattock should only mine soft metals, not stone. can we do that? If no, we'll remove cracky entirely.
    We could, but seems like a lot of work. It's now an expensive wood shovel.
  • using ethereal:charcoal_lump makes lit torches, should make unlit
  • mutton spawning the bone when eaten doesn't seem to be working.

Farming Progression

  • Campfire should cook nssm meats
  • Consider moving food cooking out of the furnace and into campfire (and look at other cooking furniture mods) #20

Combat Progression

Exploration Progression

# Tool progression - [x] remove silver tool recipes - [x] Wood mattock should only mine soft metals, not stone. can we do that? If no, we'll remove cracky entirely. We could, but seems like a lot of work. It's now an expensive wood shovel. - [x] using ethereal:charcoal_lump makes lit torches, should make unlit - [x] mutton spawning the bone when eaten doesn't seem to be working. # Farming Progression - [x] Campfire should cook nssm meats - [x] Consider moving food cooking out of the furnace and into campfire (and look at other cooking furniture mods) #20 # Combat Progression # Exploration Progression
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Tool Progression

Cracky

Bone

  • [2]=3.0, [3]=1.6
  • uses = 20
  • maxlevel = 1
  • fleshy = 2

Duck Beak

  • [2]=3.0, [3]=1.6
  • uses = 10
  • maxlevel = 1
  • fleshy = 5

Ant

  • [2]=2.0, [3]=1.0
  • uses =20
  • maxlevel = 1
  • fleshy = 4

Mantis

  • [2]=2.0, [3]=1.0
  • uses =20
  • maxlevel = 1
  • fleshy = 4

Let's talk about hardness. Ranked by Mohs hardness:

  • Tin (1.5)
  • Silver (2.5)
  • Gold (2.5, 80 BHN)
  • Zinc (2.5)
  • Aluminum (2.75, 25 BHN not in game, just for reference)
  • Copper (3.0, 50 BHN)
  • Bronze (3.0, 75 BHN)
  • Brass (3.0, 100 BHN)
  • Iron (4.0, 235 BHN)
  • Pig Iron (3.5-4.0 ish, 120-200 BHN)
  • Steel (4.0 - 5.0, 250-400 BHN)
  • Titanium (6.0, 1500 BHN, not in game, just for reference)
  • Tungsten (7.5, 3000 BHN not in game, just for reference)
  • Chromium (8.5)
  • Tungsten Carbide (9.0, 25000 BHN, not in game)
  • Diamond (10, 8000 BHN)

So is silver suitable for tools? Probably not. Let's remove silver and gold tools, they make no sense. Tin and zinc tools already don't exist.
Copper is the same hardness as bronze and brass, why no copper tools? I suppose hardness doesn't tell the whole story. Firstly, copper corrodes quickly in salt air and bronze is easier to melt, but I'm seeing a discussion of "Brinell Hardness", which is different than Mohs. What is this?

Brinell tests indentation amount, Mohs tests scratch. Mohs is better for comparing which one will break when you smack them together, Brinell is better for durability of a tool.

I have updated the list above with more data from the internet. These are good numbers to base our tool stats on. Mohs indicates what blocks it can break, BHN is how durable it is.

  • Make a new ticket for designing the bronze age progression and move all this over there.
# Tool Progression ## Cracky ### Bone - [2]=3.0, [3]=1.6 - uses = 20 - maxlevel = 1 - fleshy = 2 ### Duck Beak - [2]=3.0, [3]=1.6 - uses = 10 - maxlevel = 1 - fleshy = 5 ### Ant - [2]=2.0, [3]=1.0 - uses =20 - maxlevel = 1 - fleshy = 4 ### Mantis - [2]=2.0, [3]=1.0 - uses =20 - maxlevel = 1 - fleshy = 4 Let's talk about hardness. Ranked by Mohs hardness: - Tin (1.5) - Silver (2.5) - Gold (2.5, 80 BHN) - Zinc (2.5) - Aluminum (2.75, 25 BHN not in game, just for reference) - Copper (3.0, 50 BHN) - Bronze (3.0, 75 BHN) - Brass (3.0, 100 BHN) - Iron (4.0, 235 BHN) - Pig Iron (3.5-4.0 ish, 120-200 BHN) - Steel (4.0 - 5.0, 250-400 BHN) - Titanium (6.0, 1500 BHN, not in game, just for reference) - Tungsten (7.5, 3000 BHN not in game, just for reference) - Chromium (8.5) - Tungsten Carbide (9.0, 25000 BHN, not in game) - Diamond (10, 8000 BHN) So is silver suitable for tools? Probably not. Let's remove silver and gold tools, they make no sense. Tin and zinc tools already don't exist. Copper is the same hardness as bronze and brass, why no copper tools? I suppose hardness doesn't tell the whole story. Firstly, copper corrodes quickly in salt air and bronze is easier to melt, but I'm seeing a discussion of "Brinell Hardness", which is different than Mohs. What is this? Brinell tests indentation amount, Mohs tests scratch. Mohs is better for comparing which one will break when you smack them together, Brinell is better for durability of a tool. I have updated the list above with more data from the internet. These are good numbers to base our tool stats on. Mohs indicates what blocks it can break, BHN is how durable it is. - [ ] Make a new ticket for designing the bronze age progression and move all this over there.
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Let's balance the tools we have. In my testing, the duck beak pickaxe is the easiest to acquire first. It's too fast though. It's too easy to accidentally break other blocks. Let's tune the bone and duck beak pickaxe to what the default:pickaxe_wood stats are, and the ant and mantis ones to the default:pickaxe_stone

Let's balance the tools we have. In my testing, the duck beak pickaxe is the easiest to acquire first. It's too fast though. It's too easy to accidentally break other blocks. Let's tune the bone and duck beak pickaxe to what the default:pickaxe_wood stats are, and the ant and mantis ones to the default:pickaxe_stone
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Okay I have overwritten these, it seems to have broken my existing world. Let's create a new one and play for a bit.

Okay I have overwritten these, it seems to have broken my existing world. Let's create a new one and play for a bit.
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Oh the wood mattock does break stone. We should remove that.

Oh the wood mattock does break stone. We should remove that.
jlindhardt stopped working 2025-10-17 19:35:52 +00:00
3 hours 7 minutes
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Added the nssm raw meats to the campfire_cookable group.

Added the nssm raw meats to the campfire_cookable group.
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Combat Progression

Weapons

  • Wood Club
  • Bronze
  • Iron
  • Steel
  • Mese
  • Mithril
  • Diamond
# Combat Progression ## Weapons - Wood Club - Bronze - Iron - Steel - Mese - Mithril - Diamond
jlindhardt stopped working 2025-10-18 00:18:30 +00:00
2 hours 19 minutes
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