Consider moving food cooking to the campfire #20
Labels
No labels
status
complete
status
needs design
status
needs fixing
status
needs implementation
status
needs review
status
needs testing
status
new
status
rejected
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
GrapeSodaGames/gsg-luanti-modpack#20
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
The issue here is differentiating food from ores and stuff. I don't see an obvious way to create new recipe types, and the campfire requires the recipe to exist, obviously, so it knows what to output. We should see how technic handles it, but at this point I can't see how to do it without patching campfires directly. We can do that if we have to, but it is a little more work.
Technic provides exactly the functionality we're looking for with technic.register_recipe_type. It may require massaging the campfire but even if we had to re-implement the campfire ourselves it wouldn't be the end of the world. It's still a big project but totally doable.