Consider moving food cooking to the campfire #20

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opened 2025-10-17 23:21:09 +00:00 by jlindhardt · 1 comment
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The issue here is differentiating food from ores and stuff. I don't see an obvious way to create new recipe types, and the campfire requires the recipe to exist, obviously, so it knows what to output. We should see how technic handles it, but at this point I can't see how to do it without patching campfires directly. We can do that if we have to, but it is a little more work.

The issue here is differentiating food from ores and stuff. I don't see an obvious way to create new recipe types, and the campfire requires the recipe to exist, obviously, so it knows what to output. We should see how technic handles it, but at this point I can't see how to do it without patching campfires directly. We can do that if we have to, but it is a little more work.
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Technic provides exactly the functionality we're looking for with technic.register_recipe_type. It may require massaging the campfire but even if we had to re-implement the campfire ourselves it wouldn't be the end of the world. It's still a big project but totally doable.

Technic provides exactly the functionality we're looking for with technic.register_recipe_type. It may require massaging the campfire but even if we had to re-implement the campfire ourselves it wouldn't be the end of the world. It's still a big project but totally doable.
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GrapeSodaGames/gsg-luanti-modpack#20
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